Two and a half weeks from prototype to film-ready product. That is the Sommify story on paper. The real story is that when Jessica and Conner handed me a working prototype of their blind wine tasting game, I saw what it could be — and we built it that way.
The game mechanics were solid. The design was not. My job was to turn a functional prototype into a retail product that could sit on a shelf, star in a commercial, and ship in time for the 2020 holiday season. I redesigned the board from scratch, built the full packaging system, designed the wine keys, playing cards, and instruction booklet — all cohesive, all in 17 days.
The Kickstarter campaign funded in 13 hours. First year: 3,000 units sold, press coverage across multiple national lifestyle and entertainment outlets. I came in as a co-owner, which meant my stake in the outcome sharpened every decision.
This is what happens when brand design and product design refuse to be separate conversations.
"A full design system in 17 days. Kickstarter funded in 13 hours."














