Sommify blind wine-tasting board game with dice and cards

Packaging · Brand Identity · Launch System

Sommify

Transform a working prototype into a retail-ready product in 17 days.

Role

Creative Direction · Brand Identity · Packaging · Product Design

Client

Sommify · Co-owner

Industry

Games · Lifestyle · Food and Beverage

Deliverables

Logo · Board · Packaging · Cards · Wine Keys · Instruction Booklet · Campaign

Recognition

Kickstarter funded in 13 hours · 3,000 units sold year one

Overview

The creative window was 17 days.

When Jessica and Connor handed me a working prototype of their blind wine-tasting game, I came in as a co-owner, not as a designer executing a client brief. Every decision carried the weight of that stake. The mechanics were solid. The design was not retail-ready. My job was to turn a functional prototype into a product that could live on a shelf, star in a commercial, and ship for the 2020 holiday season.

I rebuilt the board from scratch and designed the full packaging system, wine keys, playing cards, and instruction booklet as one cohesive product, all inside that window. It had to work in hand, at distance on a shelf, and on camera. The Kickstarter funded in 13 hours. First-year sales hit 3,000 units, with national lifestyle and entertainment press and a national television feature. None of that happens without a system that communicates trust, quality, and play at every touchpoint.

A Blind Wine-Tasting Game

What is Sommify?

Recognition · As Seen On

Featured in

Press logos featuring Sommify

Logo Design · Branding

Brand system

Sommify logo concept sketches
Sommify logo refinement sketches
Sommify wordmark
Sommify typography specimen
Sommify branded pattern
Sommify Pantone color palette

Research · Development

Process

Sommify wine region research map
Sommify wine board game concept map
Sommify board game layout design
Sommify final board game design

Creative Direction

One product. Five decisions that had to work as one.

On the logo

The mark had to work at game-box scale and Kickstarter thumbnail scale at the same time. Legibility at 40px was a design constraint, not an afterthought.

On packaging

Retail packaging for a game is a six-sided brand impression. Every face was designed as a deliberate surface, not a required field to fill.

On the board

The board is the centerpiece of the play experience. It had to feel like something you wanted to photograph. That is not decoration. That is product design serving marketing.

On color

Deep, wine-stained richness against soft cream. The palette communicates the category immediately, before the consumer reads a single word.

On the 17-day window

Compressed timelines sharpen decisions. There was no time for misdirection. Every choice had to be right on the first pass, and that discipline shows in the work.

Strategic Insight

The prototype made the game playable. The design system made it sellable.

I joined as a co-owner, not a designer executing a brief. The mechanics were solid, but the product was not ready for retail. Rebuilding the board and developing the packaging, cards, wine keys, and booklet as one system, all inside a 17-day window, is what turned a functional prototype into a recognizable, market-ready product and brand.

Game Design · Print

Game components

A full design system in 17 days. Kickstarter funded in 13 hours.

Sommify printed board game with playing pieces
Sommify board game full product collection
Sommify board Old World region detail
Sommify board The Grape Divide path detail
Sommify wine-tasting game cards in hand
Sommify blind wine-tasting bag component

Packaging · Print

Packaging system

Sommify board game box packaging
Sommify board game packaging interior with components
Sommify game packaging on a bar with wine

Campaign · Launch

Kickstarter campaign

Funded in 13 hours because it looked like it deserved to be.

Sommify Kickstarter campaign page

Impact

The outcome, by the numbers

Timeline

17 days to a full product system

Kickstarter

Funded in 13 hours

First-year sales

Roughly 3,000 units sold

Press

National lifestyle and entertainment coverage, including national television

Testimonial

"Andrew stepped in, asked the right questions, immediately took ownership, and delivered under a strict deadline. He listens, understands what is needed, and follows through with confidence and clarity. Blew my expectations out of the water."

[Connor Taylor · Co-founder, Sommify]

Project Close

Design is the outcome.

Coming in as a co-owner, I had a stake in whether the game sold, not just how it looked. The play already worked. My job was to give it a brand that felt like a finished product, and that part was mine to build.