Sommify

Two red Sommify dice coming to rest on the printed board beside a green pawn
SOM-01 · Project
Co-owner · Creative direction · Brand identity · Packaging · Product design

Seventeen days to take a working prototype to a printed retail product, with the Kickstarter shoot already booked for day seventeen.

Role

Creative direction · Brand identity · Packaging · Product design

Client

Sommify · Co-owner, not a client brief

Industry

Games · Lifestyle · Food and beverage

Deliverables

Logo · Board · Packaging · Cards · Wine keys · Instruction booklet · Campaign art

Result

Funded in 13 hours. $21,766 from 328 backers. About 3,000 units in year one.

A full design system in 17 days. Funded in 13 hours.

SOM-02 · The window

Challenge

Seventeen days, and the instructions were not written.

A finished logo and nothing else branded out. The board, the packaging, the cards and the instructions all had to exist, with a Kickstarter shoot booked for day seventeen.

Approach

Build the parts before you need them.

Worked out the pattern and the icon vocabulary while designing the board, so the rest of the system already had components waiting. One board went to review, then straight to packaging so the print could start.

Outcome

Funded on day one, in 13 hours.

$21,766 against a $10,000 goal from 328 backers. About 3,000 units in year one, national press, and a spot on the shelf for the holiday season.

SOM-03 · Recognition

As seen on

Press logos for NBC, The Wall Street Journal, Food and Wine, MarketWatch and other outlets that featured Sommify

NBC, The Wall Street Journal, Food and Wine, Town and Country, New York Post, MarketWatch, Creative Loafing, Mental Floss, Glam, Wine4Food.

The prototype made the game playable. The design made it sellable.

Conner and Jessica were not handing me a finished product. They were selling me an idea, tested on whoever would sit down with them on the BeltLine. I went away and designed a logo for a mystery wine game, and that got me invited back to look at the game itself.

I came in as a co-owner, not a designer executing a brief. I had spent years in the gift industry, so I knew the real deadline was not the Kickstarter. It was the holiday gift season. Miss that window and you wait a year.

The printed Sommify board in play with pawns and dice
SOM-04 · Logo

A question mark and a wine glass, until they stopped being two things.

An open sketchbook on wood filled with eighteen Sommify logo concepts, question marks worked into wine glasses, bottles and badges

Eighteen ways to put a question mark and a wine glass in the same shape.

Sommify logo refinement sketches in pencil, four passes on the wine glass and question mark

Four passes in pencil. The bowl closes around the hook until the glass is doing the asking.

The Sommify lockup on charcoal, a wine glass in a circle whose bowl reads as a red question mark, above the sommify wordmark

The finished mark. It had to survive being a Kickstarter thumbnail and a box front on the same day, so the whole idea sits inside one circle.

Sommify Pantone color palette in Shadow Grey, Classic Crimson, Burgundy and Snow White

Shadow Grey, Burgundy, Classic Crimson, Snow White. Pour the bottle across all of them and the palette explains itself.

Sommify branded pattern of filled and open dots and rings

Dots and rings, filled and open. Built during the board work so the rest of the system already had a texture waiting for it.

SOM-05 · The board

It worked as a game and it would have died on a shelf.

The printed Sommify board open on a table mid game, score sheets to one side and a bowl of olives and flowers alongside

The board printed. Black field, cream spaces, one red line running the length of it, and dice that still read at a glance.

Sommify prototype boards made by the founders before Andrew McKee joined, a wine region map and the original printed board

Conner and Jessica's prototype boards, built before I came on. Every grape was already mapped to a country, so the research was done and the design was not.

The finished Sommify game set out on a wood table, the board with pawns and dice, the boxed set behind it, two numbered wine bags, a bottle and score cards

Printed and in play. The pawns had to read against black at a glance, which is why the spaces are cream and not grey.

SOM-06 · In his words

Conner Taylor · Co-founder, Sommify

Andrew stepped in, asked the right questions, immediately took ownership, and delivered under a strict deadline.

He listens, understands what is needed, and follows through with confidence and clarity. Blew my expectations out of the water.

SOM-07 · Components

Everything in the box had to earn its slot.

The box · On the bar

Sommify retail box on a bar reading A Blind Wine Tasting Game beside two glasses of red wine

A blind wine tasting game, said on the edge of the box. Sitting on a bar it gets about two seconds to explain itself.

The pieces · In hand

Sommify wine tasting cards held in hand

The Quark Taint, in hand. This deck did not exist until a word came up in conversation and I asked what it meant.

Numbered Sommify blind tasting bags

Numbered blind tasting bags. The question mark does the work, so nobody has to explain the rule out loud.

The box · Retail

Sommify board game box front and back

Front and back. A retail box is a six sided pitch, and the back has to answer every question a shopper has while still holding it.

A deck that teaches people what makes a wine good or bad while they are playing did not exist in the prototype. It came out of one word the founder used in passing, quark taint, and me stopping him to ask what it meant. One of the cards still carries the name.

The board is the centrepiece of the play, so it had to be something people wanted to photograph. That is not decoration. On a product that lives or dies on a crowdfunding page, it is the marketing.

Sommify packaging interior with every component in its slot

Open it and everything has a slot. Wine keys, pawns, dice, cards and the booklet, laid out so the first unboxing looks deliberate.

Red and black dice caught mid-air above the matte black Sommify board, the white wine glass logo ring and sommify wordmark below

Dice mid-roll over the board. Matte black ground so the red has somewhere to land.

A glass of red wine standing beside the printed Sommify board with its pawns in play

Funded in 13 hours because it looked like it deserved to be.

SOM-08 · The campaign

The campaign had to sell a game nobody had played.

The film · Kickstarter

The campaign film, 2:46. This is what backers watched before they pledged.

Three films carried the campaign. One to sell the idea, one to answer the question every backer asks before pledging, and one short spot to keep the page moving.

The spots · Rules and short form

How to play, 3:07. The rules explained once, so nobody had to ask.

Crossfire, 0:31. The short spot cut for the campaign page.

SOM-09 · Launch

$21,766 against a $10,000 goal.

The Sommify Kickstarter campaign page

Funded on day one, in 13 hours, from 328 backers. About 3,000 units followed in year one.

SOM-10 · Next

Design is the outcome.

Every project on this site started with an email.